Boia games

Getting ready for Mythic Bastionland

I first read about West Marches style campaigns a long time ago and I've been dreaming about running one ever since. The closest I ever got was a D&D campaign that I was running for two different groups, in two different parts of a shared world. I'd only created a huge hex map for them, told each group "you're about here" and asked them where exactly and why. And everything snowballed from there. Sadly, after surviving moving first to online play and then to in-person again after covid, the campaign didn't survive me changing time zones. Luckily, it had the unexpected and very welcome side effect of turning my friends into rpg fiends in the few years I was away.

I came across Mythic Bastionland a few weeks ago and immediately thought it sounded very right for a West Marches campaign. Exploring wilderness and hex maps are at the core of the game. I also recently came back to my hometown. And now there's a huge pool of rpg-loving friends to recruit from too! It felt like the stars aligning.

Reading the manual for the very first time was upsetting. No preamble, introduction, narrative, nothing. Straight to rules. Just fifteen pages of them.

"What am I supposed to do with this?"

So I went and scoured the internet for information. There's videos by the author, Chris McDowall, explaining most things. Those helped. There's an enthusiastic review by Quinns Quest. That made me excited. There's so many resources, like excellent blog posts discussing how to run Mythic Bastionland, giving tips on creating the realm, running myths, using the crazy amount of random tables stuffed in the manual. It started to make sense.

Yet, I'm reluctant to embark in a whole West Marches campaign for a game I haven't even tried yet. So I set up a one shot to try it out. Here's what I've been doing so far:

And that's it. Over the week I'm going to fill in my map with landmarks and I'll be ready to play. I must admit I'm very excited about a game that asks of the DM no session-specific prep, as that's what I regularly do anyway. I'm going to drop the players in the world ("Where are you and why?") and we'll find out together what happens.

Can't wait.